Earthbound Greater Linewalker
DARK 8

Earthbound Greater Linewalker

  • Archetype:
  • Earthbound

  • ATK:
  • 2900

  • DEF:
  • 2900

  • View:
  • 4171




If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 54
Deck 59

Earthbound Greater Linewalker — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter/Combo enabler

Why it scores here

The card's reliable value is a Main Phase search for an Earthbound Immortal monster from Deck or GY, which converts into a live body most turns it can be used. Its hand Special Summon is gated by having a Synchro Monster on the field and one in the GY, so it scores on access and deck cost rather than on its effect power. Its 2900 ATK/DEF earned no points, and the LP-to-3000 effect is a conditional side payoff with no combo evidence behind it.

Axis scores

Axis Score Evidence
Accessibility 70 Main Phase search from Deck or GY is unconditional, and 343 recent decks run it across 56 archetypes, though the hand Special Summon needs Synchro Monsters in both field and GY (verified text, observed deck count).
Combo & Conversion 40 No recorded boards exist, so conversion rests on text alone: it adds one Earthbound Immortal body, and the LP effect needs a second Normal Summon (inferred).
Resource Economy 55 Searching a card for a card is roughly even, and the hand Special Summon is free to use, so there is no clear net advantage (inferred, verified text).
Effect & Interaction 25 No negation, removal, or hand-trap reach; the LP-to-3000 effect is not interaction (verified text).
Material Utility 40 Level 8 DARK Fiend, a usable generic body that keeps its Level when its effects are negated (verified card stats, inferred for negation use).
Resilience & Flexibility 50 Two activatable routes across hand, field, and GY, but each effect is once per turn and the summon route needs Synchro setup (verified text, inferred).
Deck-Building Efficiency 75 Usually run at 1 copy (299 of 343 decks), with no garnet requirement and a Synchro-based condition the Earthbound shell already meets (observed deck data, verified text).

Calculation

Weight profile: 0.7 Searcher + 0.3 Starter/Combo enabler. Intrinsic ≈ 54, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Main Phase search for an Earthbound Immortal monster from Deck or GY, one searched card per turn
  • Live in 343 recent decks, with a 60.6% gameplay-4 share and 56 distinct archetypes
  • Usually run at 1 copy, with no garnet cost

Weaknesses

  • Hand Special Summon needs a Synchro Monster on the field and one in the GY
  • Each effect is once per turn, so repeated use is capped
  • The LP-to-3000 effect is conditional and has no combo evidence

Counters / choke points

  • Removing or negating the Synchro Monsters needed for the hand Special Summon (inferred from text)
  • Stopping the search on the Earthbound Immortal target shuts off most of the value (inferred from text)

Best use

Searcher/Tutor with a conditional hand Special Summon. Decks: Earthbound (archetype 828), Earthbound (archetype 1408), Flamvell (archetype 1308). Suggested copies: 1.

Evidence & gaps

  • Verified: Main Phase: add 1 Earthbound Immortal monster from Deck or GY to hand; Hand Special Summon requires Synchro Monster(s) on field and in GY; LP-to-3000 effect triggers on Normal Summon of an Earthbound Immortal monster while this card is on field; Each effect is once per turn; Level 8 DARK Fiend 2900/2900
  • Observed: 343 decks, 56 distinct archetypes, avg 1.21 copies per deck, 299 decks at 1 copy; Gameplay types 4 (60.6%) and 7 (35.3%); Top partners include Earthbound Immortal Cusillu (54.8%) and Ancient Fairy Dragon (53.1%); Usage statistics: 100% inclusion in Solfachord and Earthbound (type 6), 60% in Earthbound (type 4)
  • Inferred: Searcher is the primary role; the hand Special Summon is secondary and conditional; Negation of the Synchro Monsters or the search target would shut off most of the value; Level 8 body converts usefully as material even when its effects are negated
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











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